Motion Maker turns photos and clips from your Graphics Library into a short promo video (MP4 or WebM) or an animated GIF for email. Pick a template, add photos, put words on any clip (or have them written in your Brand Voice), choose an aiKit Original track, and export. Everything is made in your own browser, and the finished file can go straight back into your Graphics Library. Open it from Explore Kits or at aikit.ai/tools/motion-maker.
Open Motion Maker →The middle of the page is the stage: a dark preview that plays your animation as you build it (before you add photos it plays a short Example in the size and style you've picked, with the templates on top), with its pixel size in the top corner, Play or Pause, a scrubber to move through it, the time, and Sound on or off once music is chosen. Space also plays and pauses when you aren't typing in a box. Under the stage, a summary line shows how many clips, how many seconds, the transition, the music, and the template, then the timeline of your clips and the template picker.
On a wide screen the Photos panel sits on the left and the Edit, Music, and Export tabs on the right. On a laptop the Photos, Edit, Music, and Export tabs share the right side. On a phone the stage is on top, the four tabs sit under it, and one panel shows at a time. The tab you're on is in the page address (?tab=), and an open saved animation is too (?project=), so a link brings someone to the same place.
Five templates start you off: Product spotlight (square post), Sale or offer (story or reel, 9:16), Email banner (GIF, 600×400), Social banner (1200×628 link post), and New arrival (feed post, 4:5). A template sets the size, the transition, the type style, the look of new words, an aiKit Original track starting at its full section, and how long each clip lasts in beats of that track. It keeps the photos already on the timeline and re-times them. You can change any setting afterwards. With nothing on the timeline the templates show on the stage itself; once you have clips they sit under the timeline, and in the Edit tab's Template list.
The Photos panel is your Graphics Library: search, then narrow by Category and Tag (each with how many graphics it holds), Source (uploaded, made with AI, or made in an aiKit tool), and Client or Collection when you have them. Quick chips show your four biggest categories plus Favorites and Best rated in one click, and Videos too includes video clips (marked VIDEO). Click a picture to add it to the end of the timeline; a check shows on pictures already used. More load as you scroll, or press Load more.
Upload photos (the first tile) takes JPG, PNG, WebP, or GIF files from your computer, saves them into your Graphics Library under the folder Motion Maker uploads, and adds them to the timeline, so they're there for the next animation too. Add videos in the Graphics Library first, then pick them here. One animation holds up to 40 photos or clips; the count shows above the grid.
Each clip is a card with its number, its length in seconds (0.3 to 15), and with cut on the beat, its length in beats. Drag a card to move it (on a phone, press and hold, then drag), or use its arrow buttons; the × removes it. A T on the card means it has words. Click a card's picture to open it in the Edit tab. Use this length for all gives every clip the selected clip's length.
The Music tab lists six aiKit Originals: Bright Morning (upbeat), Easy Sunday (chill), Big Reveal (cinematic), Clean Studio (corporate), Night Drive (synth), and Bounce (dance), each with its mood, tempo, and length, plus No music. aiKit composes and plays these itself in your browser; no recording made by anyone else is used. That's why each one says free to use anywhere: you can put them in ads, posts, and client work with no licence fee and no credit line. The ▶ button plays about 12 seconds from the middle of the track.
For the chosen track, How it plays shows its waveform with the part your animation uses lit up. Starts at moves that part; Find the best spot picks the liveliest stretch as long as your animation, starting on a bar. Fade in and Fade out (half a second each) and Volume shape it. Music plays on the stage while you preview, and goes into the MP4 and WebM files; GIFs have no sound.
Cut on the beat (on by default) rounds every clip's length to whole beats of the track (at least two beats), so each change lands on the music. Turn it off to use exact seconds.
Under the result: Title and Alt text (both needed; both start filled in from your clips), Categories (pick from your library's or type a new one), Tags (type to see matching tags, press Enter to add; Related shows tags that often sit beside the first one; animated clip is always added), Collections (pick one or type a new name; it's made for you), and Client when you have clients. Save to Graphics Library uploads the file with a poster picture from the animation, and then shows Open it in the Graphics Library (a link straight to the saved graphic), Keep editing, and Start over. Files over 25 MB, the library's limit, need a smaller size or a shorter animation first.
Save for later keeps the whole animation (clips, words, framing, size, music, and settings) under a name, for your team; it is not a finished file. Saving again updates the same one. Saved animations lists the newest 50 with a picture, the number of clips, the length, and the date, with a search box, Open, Duplicate (a copy named “(copy)”), and Delete (asks first). Your browser also keeps a draft every 8 seconds: open Motion Maker again and it offers Resume. Start over clears the timeline after asking; a saved animation stays saved.
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